Author: Xuantong Dai
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Week 15 – 05.01 Data Center Scene Design & Dev
Player Flow After entering the data center scene, players can not only see a large number of server racks, but also a huge screen on the wall. This large screen displays the critical status of the data center, with default error messages indicating that a GPU server chassis is overheating and experiencing a error, but…
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Week 14 – 29.12 Professionally Refined Game UI Design & Motion Design
The design of game UI is critically important, yet it is often overlooked in many projects. As a former UX designer, I place great emphasis on game UI design, as it can significantly enhance the gaming experience. UI of Data Center Large Screen In the data center scene, it is necessary to clearly inform users of…
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Week 12 – 15.12 Office Scene Design & Dev
Player Flow When the game starts, the user sits at their desk and, while observing their surroundings, Teams notifications from the boss pop up on the computer screen. The notification explains the task information for the game protagonist designer, which is to use AI to generate 300 posters. When the user tried to move the…
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Week 11 – 08.12 Windows11 Scene Design & Dev
Player Flow Players need to find the space window for stable diffusion in the virtual Winnows digital world, click the ‘Generate Image’ button, and continue to complete the designer’s task of generating stable diffusion posters. After clicking the button, an error message will appear. The player needs to click the ‘repair’ button according to the…
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Week 10 – 01.12 Research on AI & Visual Research & Scene Design
Research on Explaining AI Generative AI is becoming increasingly popular (AI LLM products, AI voice assistant products, etc.), and I believe that explaining the working principles of generative AI to ordinary users is a promising field. From a product design perspective, it can provide users with clearer expectations and reduce their anxiety when using AI…
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Week 9 – 24.11 Project Concept Adjustment
Why the Concept Was Adjusted During my research, I discovered that the original concept of a Windows XP virtual world had similarities to existing projects, particularly in VR Chat, where similar environments and interactions were already explored. While my theme of examining the relationship between virtual and physical worlds remained unique, I was concerned that…
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Week 8 – 17.11 VR Portal Development – Render Texture
Render Texture VR Portal I worked on implementing a VR portal system using render textures. The idea behind this approach was to create a seamless and immersive portal experience that could enable flexible scene transitions. However, while testing in VR, I encountered an issue with incorrect stereoscopic (dual-eye) parallax, which impacted the visual fidelity of…
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Week 7 – 10.11 VR Portal Development Stencil Layer
VR portal I implemented the VR portal using the Stencil Layer technique. The stencil shader works by using a stencil buffer to mask certain parts of the rendered scene. This allows us to create effects like portals, where only objects within the portal’s boundaries are visible, and everything outside is hidden. Specifically, the stencil buffer…
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Week 6 – 03.11 Continuous Movement For Meta XR SDK
Continuous movement enhances realism and is a common feature in many VR games. Since the Meta XR SDK does not natively provide Continuous Movement functionality, it was implemented using a custom script. Below is a description of how the functionality was achieved: How It Works? Setting Up Movement:The script uses Unity’s CharacterController component to handle…
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Week 5 – 27.10 Windows XP Scene Modeling
Completed the construction of a 3D Windows XP scene in Unity.
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Week 3 – 13.10 Game Story Board, Scene Draft And Interaction Design
Game Story Board, Scene Draft And Interaction Design
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Week1 – 29.09 Initial Game Concept
Game Concept (initial concept, later revised) Developed the game concept. The theme is that the player enters a virtual world of Windows XP from a study room. While solving puzzles, the player triggers time travel and eventually exits through a mobile phone screen, returning to the study room but in a futuristic version of it.…